Your guild can complete the GE map not only once, but four times a week. All battles are now two-wave, and the attack boost of your opponents continues to rise.
If half of your members do all 64 that is 320 total encounters done, leaving only 160 to be completed between the other half to reach a 100% completion (32 encounters each for the remaining half if split evenly).
These percentages are summarized in the table below. This building will automatically match era with you as it has no set age, so it does not require a One Up Kit or Renovation Kit. This platform always provides a reward of 2 forge points.Platform 2 is similar and starts the same way as the previous successful attempt.We use the first 5 items and can rule out 4. 2 goods are remaining.As granite must be part of the solution, We use it twice, the same with the cheapest item, coins.Then we found 2 positions and we learned that granite has to be used again, but coins not.On a position where granite cannot be used, only supplies are possible.For the remaining slot it is a 50:50 chance between supplies and granite.So after turn 3, only one slot is left and only granite can be used there.This way we solved the first platform in the second attempt. Once you are working with This is a special 4×3 building which requires a road connection, and will grant the player population, coins, and 1 of each good matching the era of the building when it’s motivated by aid. 8 different items van be offered.We use the first 5 items and can rule out 3 of them. It also can happen to have a pure luck strike as now. Note: If you choose to fight, the 4th encounter of each difficulty quarter (the larger encounter locations on the map) has two waves of enemies, instead of just one wave. The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree. This can happen even if you make everything absolutely correct.These negotiations will not always be solved in 4 turns. You’ll always want One Up Kits, Store Buildings, and Renovation Kits; but eventually you may not want Sacred Sky Watches, Terrace Farms, or Fountain of Youths. This is the best moment to use all lucky charms that you have.Yes! To unlock the higher ones, a guild leader or founder has to pay goods from the guild treasury. It still pales in comparison to what a guild can earn weekly in It’s super nice to delve deep into GE for altruistic reasons of helping your guild, but lets be honest, the best part about delving deep into GE are the rewards you get as a player.
It takes a certain amount of EP to reach the next goal of GP, and you can keep earning towards those goals until everyone has hit all available encounters completed (available encounters being based on what a guild opens for tiers each week).If you click that center bar you will be brought to a list of guild members, and it will show you two things: first, how much EP they have contributed, and second how many encounters they have completed. I am in Early Middle Ages . I didn’t decide this, but I promise you get used to it. The fog will disappear as you progress on the 'path of discovery'. If you join or create a guild when the expeditions have already started, you will have to wait till next Tuesday for a new Expedition to begin. When it’s colorful it means there’s one or more relics waiting for you somewhere, and when it’s grayed out there are no relics to be found.You can spawn three different kinds of relics: Common, Uncommon, and Rare. Relics are special things that give cool rewards (most of the time). It costs nothing to the guild for Tier 1. There are 16 battles/negotiations which get increasingly difficult (and 4tiers, but you only have to worry about the first one) View entire discussion (9 comments) More posts from the forgeofempires community Despite what the percentage chance says based on your level of ToR, it really does seem like you go through dry spells regardless.Of the GBs, this is not high on the list of recommended ones to push beyond level 10. Of course I have played through this exemplary for 2 ages and summarize our experiences here. Some encounters will be harder to solve than others (especially the ones represented by larger encounter locations) and they may contain two-wave battles. The guild goals depend on the number and era of the guild members (these are set when the expeditions begin, they will not change even if you gain or lose guild members over the week) and are shared between all guild members. The buildings are in alphabetical order: Face of the Ancient (Face), Fountain of Youth (FoY), Gate of the Sun God (Gate), Ritual Flame (RF), Sacred Sky Watch (SSW), Terrace Farm (TF), and Tribal Square (TS).This is a special 2×2 building that grants happiness, and it doesn’t require a road connection. It is essentially a Wishing Well that has been altered slightly in the percentage chance of receiving what it can offer to make it unique. What’s cool about relics though is they will always reflect your current age, so if you do age up during GE the relics will age up too, even though the GE encounters and chests do not.Gate of the Sun God, Face of the Ancient, 5 Units of One Type (current era), 2 BPs (current era or below), 25 Goods of One Type (current era), or 20 FPs.What you get is totally random, but eventually you will be sick of receiving Gates and Faces. Like Tier 1 you’ll only have one-wave battles except on boss encounters up until the last four total, where it’s all two-wave battles. The medals price for each attempt will rise as you purchase more. You have until the end of the current Expedition period to complete it.